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The House functions as a hub for Underhell. It is the first area to be visited within the game. You can enter The House anytime using a button labled "The House" on the menu screen. Another method of entering The House is to complete a Chapter within The Story.

One should note that The House's Gameplay differs radically in comparison to The Main campaigns, serving as a Horror Point and Click Sandbox, rather than a First Person Shooter and Survival Horror.

To newer players, The House may seem like the only area to explore. However, each chapter contains it's own version of The House. To each version of The House a new location to explore and new puzzles to solve.

Although The House seems like a haven, being on top of a hill infront of a city(Not this City). Jake Hawkfield is not alone.

The following below list Areas, Items, and Interactables from all versions of The House.

The Areas[]

THE HOUSE


THE FRONT YARD


THE BACK YARD

The Items[]

THE HOUSE[]


THE FRONT YARD


THE BACK YARD


Future Update[]

Interactable[]

The House[]


THE FRONT YARD

List of Scares[]

The Prologue's House (16 Total)[]

  • The Attic: She appears when entering and/or exiting the attic. Exiting the attic will make only her hand visible, while entering the attic will cause her to show up in your face.
  • The Basement: After walking downstairs from inside, her ankles will be visible in the window by the table. She then floats upward and vanishes.
  • The Basement: After entering the basement from the interior of the house, She will close the door to the basement and will be seen on the other side of the door.
  • The Basement: If Jake were to enter the basement through the exterior doors, She can sometimes be seen walking inside the basement door.
  • The Bathroom: If Jake were to stay awake on a random night, the bathroom door will open and she will be seen crawling out of it. She will then procede to chase Jake around the house in a attempt to catch him. Hiding in either of the bathrooms, attempting to escape using The Basement, or even getting caught will cause Jake to wake up. This event only happens once.
  • The Bedroom: The Music Box will play itself on a random interval. It does not matter if it's broken or fixed.
  • The Dining Room: If Jake were to go to the dining room using The Main Hall, the dining room's double doors will close and she will be seen walking past the doors.
  • The Dining Room: If Jake decides to go to The Main Hall through the dining room, she will open the double doors and walk towards Jake. Getting caught wakes Jake up, evading her will cause her to dissapear.
  • The Hallway: The shutters on the windows will all move, as if pushed by a breeze.
  • The Hallway OR The Main Hall: The Lamp in the hallway will strobe on and off, this occurs multiple times on random occasions.
  • The Kitchen: On a random occasion all the doors of the kitchen cabinents will all fling open at once.
  • The Kitchen: Sometimes the doors of the fridge and freezer will open.
  • The Living Room: The piano will start playing "Moonlight Sonata" by itself.
  • The Living Room: Although not really a scare, on a extremly rare event. Jake will find trash in the living room, that can been thrown away using the Dumpster.
  • The Living Room OR The Dining Room: On a rare occasion when answering the phone. A loud shriek is heard, causing all the windows within the room to break and Jake to wake up.

Trivia[]

  • If the player is standing next to the truck's cabin, they can see an apartment building in the distance with some people standing on their balconies.
  • The reason why Jake does not simply move out of The House despite the paranormal events he's experienced, is because Jake and his Wife had only recently moved into the house. Given their jobs, they both wouldn't be able to accumulate enough money to move to another home, let alone just Jake.
  • Despite the fact that The House is a hub, The House holds the background story for Jake and other characters, making it a important part of Underhell.
  • You cannot use weapons in The House.
  • The Player is intended not to die in The House, however given the possible physics glitches. On a rare occasion the player might kill himself/herself by accident.
  • If the player were to cheat by spawning weapons inside The House, the weapons would be removed in seconds. This can be avoided by using the correct ent_fire kill commands.
  • Only the interior of The House has info_nodes, meaning if you were to spawn a NPC elsewhere, the NPC would be unable to navigate without a straight forward path(And minimal distance).
  • Brandon McKagan aka bXmMusic makes two appearances in The House. One being on a phone call, the other being a email.
  • Crows were first introduced in The Prologue of The House not Chapter 1 of The House. Crows can be seen flying around but not landing.
  • There seems to be a absence of some invisible walls known as playerclips. If the player were to set the sv_gravity to a low value or use a physics glitch which allows the player to fly. You can escape the boundaries of The House.
  • When "She" comes out of The Bathroom, "She" can be observed as a NPC_ZombieTorso with a different model.
  • Developer wise, she will is a prop_dynamic with the exception of her torso leaving The Bathroom.
  • One interesting thing about The House is that it was developed as if it were using blueprints for a real house.